Searched refs:UIPriority (Results 1 – 3 of 3) sorted by relevance
19 static int UIPriority(bool draws_to_root_surface);
47 int PriorityCalculator::UIPriority(bool draws_to_root_surface) { in UIPriority() function in cc::PriorityCalculator
2013 texture_->set_request_priority(PriorityCalculator::UIPriority(true)); in SetTexturePriorities()