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Searched refs:VisualCursorDirection (Results 1 – 13 of 13) sorted by relevance

/external/chromium_org/ui/gfx/
Drender_text.h254 VisualCursorDirection direction,
320 VisualCursorDirection GetVisualDirectionOfLogicalEnd();
442 VisualCursorDirection direction);
448 VisualCursorDirection direction) = 0;
454 VisualCursorDirection direction) = 0;
458 SelectionModel EdgeSelectionModel(VisualCursorDirection direction);
Drender_text_pango.h31 VisualCursorDirection direction) OVERRIDE;
34 VisualCursorDirection direction) OVERRIDE;
Drender_text_mac.h39 VisualCursorDirection direction) OVERRIDE;
42 VisualCursorDirection direction) OVERRIDE;
Drender_text_win.h75 VisualCursorDirection direction) OVERRIDE;
78 VisualCursorDirection direction) OVERRIDE;
Dselection_model.h23 enum VisualCursorDirection { enum
Drender_text_pango.cc37 bool IsForwardMotion(VisualCursorDirection direction, const PangoItem* item) { in IsForwardMotion()
147 VisualCursorDirection direction) { in AdjacentCharSelectionModel()
187 VisualCursorDirection direction) { in AdjacentWordSelectionModel()
Drender_text_mac.cc64 VisualCursorDirection direction) { in AdjacentCharSelectionModel()
71 VisualCursorDirection direction) { in AdjacentWordSelectionModel()
Drender_text.cc448 VisualCursorDirection direction, in MoveCursor()
665 VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() { in GetVisualDirectionOfLogicalEnd()
850 VisualCursorDirection direction) { in GetAdjacentSelectionModel()
862 VisualCursorDirection direction) { in EdgeSelectionModel()
Drender_text_win.cc575 VisualCursorDirection direction) { in AdjacentCharSelectionModel()
619 VisualCursorDirection direction) { in AdjacentWordSelectionModel()
Drender_text_unittest.cc73 VisualCursorDirection direction) { in RunMoveCursorLeftRightTest()
/external/chromium_org/ui/views/controls/textfield/
Dtextfield_views_model.h124 gfx::VisualCursorDirection direction,
Dtextfield_views_model.cc399 gfx::VisualCursorDirection direction, in MoveCursor()
Dnative_textfield_views.cc1272 gfx::VisualCursorDirection direction = (key_code == ui::VKEY_DELETE) ? in HandleKeyEvent()