Searched refs:absolutePosition (Results 1 – 2 of 2) sorted by relevance
155 int absolutePosition = getAbsolutePosition(position); in getChar()156 if (absolutePosition < 0) { in getChar()160 return buffer[absolutePosition]; in getChar()178 int absolutePosition = getAbsolutePosition(position);179 if (absolutePosition < 0) {183 buffer[absolutePosition] = input;257 int absolutePosition = (position + endIndex) % buffer.length;258 if (absolutePosition < 0) {259 absolutePosition += buffer.length;261 return absolutePosition;
188 …FloatPoint absolutePosition = renderer->absoluteToLocal(FloatPoint(toMouseEvent(event)->pageX(), t… in appendServerMapMousePosition() local189 int x = absolutePosition.x(); in appendServerMapMousePosition()190 int y = absolutePosition.y(); in appendServerMapMousePosition()