Searched refs:active_animations_ (Results 1 – 2 of 2) sorted by relevance
43 for (size_t i = 0; i < active_animations_.size(); ++i) { in PauseAnimation()44 if (active_animations_[i]->id() == animation_id) { in PauseAnimation()45 active_animations_[i]->SetRunState( in PauseAnimation()46 Animation::Paused, time_offset + active_animations_[i]->start_time()); in PauseAnimation()62 ScopedPtrVector<Animation>& animations = active_animations_; in RemoveAnimation()87 ScopedPtrVector<Animation>& animations = active_animations_; in RemoveAnimation()99 for (size_t i = 0; i < active_animations_.size(); ++i) { in AbortAnimations()100 if (active_animations_[i]->target_property() == target_property && in AbortAnimations()101 !active_animations_[i]->is_finished()) in AbortAnimations()102 active_animations_[i]->SetRunState(Animation::Aborted, last_tick_time_); in AbortAnimations()[all …]
76 bool has_any_animation() const { return !active_animations_.empty(); } in has_any_animation()158 ScopedPtrVector<Animation> active_animations_; variable