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Searched refs:actualZFar (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer9.cpp1079 float actualZFar = gl::clamp01(zFar); in setViewport() local
1087 actualZFar = 1.0f; in setViewport()
1096 dxViewport.MaxZ = actualZFar; in setViewport()
1106 … actualZNear != mCurNear || actualZFar != mCurFar || mCurDepthFront != depthFront; in setViewport()
1113 mCurFar = actualZFar; in setViewport()
1129 pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f; in setViewport()
1130 pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f; in setViewport()
1134 vc.depthRange[1] = actualZFar; in setViewport()
1135 vc.depthRange[2] = actualZFar - actualZNear; in setViewport()
1138 pc.depthRange[1] = actualZFar; in setViewport()
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DRenderer11.cpp769 float actualZFar = gl::clamp01(zFar); in setViewport() local
777 actualZFar = 1.0f; in setViewport()
792 dxViewport.MaxDepth = actualZFar; in setViewport()
800 actualZNear != mCurNear || actualZFar != mCurFar; in setViewport()
808 mCurFar = actualZFar; in setViewport()
815 mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f; in setViewport()
816 mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f; in setViewport()
819 mVertexConstants.depthRange[1] = actualZFar; in setViewport()
820 mVertexConstants.depthRange[2] = actualZFar - actualZNear; in setViewport()
823 mPixelConstants.depthRange[1] = actualZFar; in setViewport()
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