Searched refs:actualZNear (Results 1 – 2 of 2) sorted by relevance
1078 float actualZNear = gl::clamp01(zNear); in setViewport() local1086 actualZNear = 0.0f; in setViewport()1095 dxViewport.MinZ = actualZNear; in setViewport()1106 … actualZNear != mCurNear || actualZFar != mCurFar || mCurDepthFront != depthFront; in setViewport()1112 mCurNear = actualZNear; in setViewport()1129 pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f; in setViewport()1130 pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f; in setViewport()1133 vc.depthRange[0] = actualZNear; in setViewport()1135 vc.depthRange[2] = actualZFar - actualZNear; in setViewport()1137 pc.depthRange[0] = actualZNear; in setViewport()[all …]
768 float actualZNear = gl::clamp01(zNear); in setViewport() local776 actualZNear = 0.0f; in setViewport()791 dxViewport.MinDepth = actualZNear; in setViewport()800 actualZNear != mCurNear || actualZFar != mCurFar; in setViewport()807 mCurNear = actualZNear; in setViewport()815 mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f; in setViewport()816 mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f; in setViewport()818 mVertexConstants.depthRange[0] = actualZNear; in setViewport()820 mVertexConstants.depthRange[2] = actualZFar - actualZNear; in setViewport()822 mPixelConstants.depthRange[0] = actualZNear; in setViewport()[all …]