Searched refs:applyRenderTarget (Results 1 – 7 of 7) sorted by relevance
131 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
84 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
71 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
1242 bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) in applyRenderTarget() function in rx::Renderer9
860 bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) in applyRenderTarget() function in rx::Renderer11
1720 bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport) in applyRenderTarget() function in gl::Context1729 mRenderer->applyRenderTarget(framebufferObject); in applyRenderTarget()1942 …if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not … in clear()1973 if (!applyRenderTarget(mode, false)) in drawArrays()2019 if (!applyRenderTarget(mode, false)) in drawElements()
406 bool applyRenderTarget(GLenum drawMode, bool ignoreViewport);