Home
last modified time | relevance | path

Searched refs:applyRenderTarget (Results 1 – 7 of 7) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer.h131 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
DRenderer9.h84 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
DRenderer11.h71 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
DRenderer9.cpp1242 bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer) in applyRenderTarget() function in rx::Renderer9
DRenderer11.cpp860 bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) in applyRenderTarget() function in rx::Renderer11
/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.cpp1720 bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport) in applyRenderTarget() function in gl::Context
1729 mRenderer->applyRenderTarget(framebufferObject); in applyRenderTarget()
1942 …if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not … in clear()
1973 if (!applyRenderTarget(mode, false)) in drawArrays()
2019 if (!applyRenderTarget(mode, false)) in drawElements()
DContext.h406 bool applyRenderTarget(GLenum drawMode, bool ignoreViewport);