Searched refs:applyUniforms (Results 1 – 8 of 8) sorted by relevance
94 void applyUniforms();
957 void ProgramBinary::applyUniforms() in applyUniforms() function in gl::ProgramBinary1007 mRenderer->applyUniforms(this, &mUniforms); in applyUniforms()2484 applyUniforms(); in validate()
1794 programBinary->applyUniforms(); in applyShaders()
133 … virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
86 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
1714 void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms() function in rx::Renderer9
1391 void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms() function in rx::Renderer11