Home
last modified time | relevance | path

Searched refs:applyUniforms (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.h94 void applyUniforms();
DProgramBinary.cpp957 void ProgramBinary::applyUniforms() in applyUniforms() function in gl::ProgramBinary
1007 mRenderer->applyUniforms(this, &mUniforms); in applyUniforms()
2484 applyUniforms(); in validate()
DContext.cpp1794 programBinary->applyUniforms(); in applyShaders()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer.h133 … virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
DRenderer9.h86 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
DRenderer11.h73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
DRenderer9.cpp1714 void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms() function in rx::Renderer9
DRenderer11.cpp1391 void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms() function in rx::Renderer11