Searched refs:armed_ (Results 1 – 2 of 2) sorted by relevance
35 armed_(false), in GpuWatchdogThread()136 if (!armed_) in OnAcknowledge()141 armed_ = false; in OnAcknowledge()163 if (armed_ || suspended_) in OnCheck()169 armed_ = true; in OnCheck()222 armed_ = false; in DeliberatelyTerminateToRecoverFromHang()286 armed_ = false; in OnResume()
28 bool armed() const { return armed_; } in armed()79 volatile bool armed_; variable