Searched refs:arrowHeight (Results 1 – 8 of 8) sorted by relevance
652 const arrowHeight = 7;662 boxY = canvasHeight - titleHeight - arrowHeight;665 boxY = arrowHeight;667 } else if (anchorBottom + titleHeight + arrowHeight < canvasHeight) {668 boxY = anchorBottom + arrowHeight - 4;670 } else if (anchorTop - titleHeight - arrowHeight > 0) {671 boxY = anchorTop - titleHeight - arrowHeight + 3;674 boxY = arrowHeight;681 this._context.lineTo(boxX + 2 * arrowHeight, boxY);682 this._context.lineTo(boxX + 3 * arrowHeight, boxY - arrowHeight);[all …]
150 const arrowHeight = 15;168 …if ((anchorBox.y > newElementPosition.height + arrowHeight + borderRadius) || (arrowDirection === …169 newElementPosition.y = anchorBox.y - newElementPosition.height - arrowHeight;172 newElementPosition.height = anchorBox.y - borderRadius * 2 - arrowHeight;181 newElementPosition.y = anchorBox.y + anchorBox.height + arrowHeight;182 …if ((newElementPosition.y + newElementPosition.height + arrowHeight - borderWidth >= totalHeight) …183 …entPosition.height = totalHeight - anchorBox.y - anchorBox.height - borderRadius * 2 - arrowHeight;
22 @property(assign, nonatomic) CGFloat arrowHeight;
19 @synthesize arrowHeight = arrowHeight_;
112 int arrowHeight; member
378 extraParams.menuList.arrowHeight = rect.height() - spacingBottom - spacingTop; in paintMenuList()412 extraParams.menuList.arrowHeight = rect.height() - spacingBottom - spacingTop; in paintMenuListButton()
1227 float arrowHeight = baseArrowHeight * fontScale;1243 …1[2] = FloatPoint(leftEdge + arrowWidth / 2.0f, centerY - spaceBetweenArrows / 2.0f - arrowHeight);1251 …2[2] = FloatPoint(leftEdge + arrowWidth / 2.0f, centerY + spaceBetweenArrows / 2.0f + arrowHeight);
523 irect.fTop = extraParams->menuList.arrowY - (extraParams->menuList.arrowHeight) / 2; in paint()524 irect.fBottom = extraParams->menuList.arrowY + (extraParams->menuList.arrowHeight - 1) / 2; in paint()