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Searched refs:backgroundObject (Results 1 – 7 of 7) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLevelBuilder.java186 public void promoteForegroundLayer(GameObject backgroundObject) { in promoteForegroundLayer() argument
187 backgroundObject.commitUpdates(); // Make sure layers are sorted. in promoteForegroundLayer()
188 final int componentCount = backgroundObject.getCount(); in promoteForegroundLayer()
190 GameComponent component = (GameComponent)backgroundObject.get(x); in promoteForegroundLayer()
/external/chromium_org/third_party/WebKit/Source/core/rendering/
DRenderTableCell.cpp1167 …ndsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject) in paintBackgroundsBehindCell() argument
1172 if (!backgroundObject) in paintBackgroundsBehindCell()
1183 if (backgroundObject != this) in paintBackgroundsBehindCell()
1186 Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor); in paintBackgroundsBehindCell()
1187 const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers(); in paintBackgroundsBehindCell()
1192 …bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject ==… in paintBackgroundsBehindCell()
1199 …ustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject); in paintBackgroundsBehindCell()
DRenderTableCell.h130 void paintBackgroundsBehindCell(PaintInfo&, const LayoutPoint&, RenderObject* backgroundObject);
DRenderBoxModelObject.cpp520 …nlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject) in paintFillLayerExtended() argument
733 calculateBackgroundImageGeometry(bgLayer, scrolledPaintRect, geometry, backgroundObject); in paintFillLayerExtended()
737 RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this; in paintFillLayerExtended()
1000 BackgroundImageGeometry& geometry, RenderObject* backgroundObject) in calculateBackgroundImageGeometry() argument
1060 RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this; in calculateBackgroundImageGeometry()
DRenderBoxModelObject.h168 …Size& = LayoutSize(), CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
DRenderBox.h622 …*, const LayoutRect&, BackgroundBleedAvoidance, CompositeOperator, RenderObject* backgroundObject);
623 … BackgroundBleedNone, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
DRenderBox.cpp1565 BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) in paintFillLayers() argument
1597 paintFillLayer(paintInfo, c, *it, rect, bleedAvoidance, op, backgroundObject); in paintFillLayers()
1604 BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) in paintFillLayer() argument
1606 …ayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject); in paintFillLayer()