Searched refs:backgroundObject (Results 1 – 7 of 7) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelBuilder.java | 186 public void promoteForegroundLayer(GameObject backgroundObject) { in promoteForegroundLayer() argument 187 backgroundObject.commitUpdates(); // Make sure layers are sorted. in promoteForegroundLayer() 188 final int componentCount = backgroundObject.getCount(); in promoteForegroundLayer() 190 GameComponent component = (GameComponent)backgroundObject.get(x); in promoteForegroundLayer()
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
D | RenderTableCell.cpp | 1167 …ndsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject) in paintBackgroundsBehindCell() argument 1172 if (!backgroundObject) in paintBackgroundsBehindCell() 1183 if (backgroundObject != this) in paintBackgroundsBehindCell() 1186 Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor); in paintBackgroundsBehindCell() 1187 const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers(); in paintBackgroundsBehindCell() 1192 …bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject ==… in paintBackgroundsBehindCell() 1199 …ustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject); in paintBackgroundsBehindCell()
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D | RenderTableCell.h | 130 void paintBackgroundsBehindCell(PaintInfo&, const LayoutPoint&, RenderObject* backgroundObject);
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D | RenderBoxModelObject.cpp | 520 …nlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject) in paintFillLayerExtended() argument 733 calculateBackgroundImageGeometry(bgLayer, scrolledPaintRect, geometry, backgroundObject); in paintFillLayerExtended() 737 RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this; in paintFillLayerExtended() 1000 BackgroundImageGeometry& geometry, RenderObject* backgroundObject) in calculateBackgroundImageGeometry() argument 1060 RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this; in calculateBackgroundImageGeometry()
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D | RenderBoxModelObject.h | 168 …Size& = LayoutSize(), CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
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D | RenderBox.h | 622 …*, const LayoutRect&, BackgroundBleedAvoidance, CompositeOperator, RenderObject* backgroundObject); 623 … BackgroundBleedNone, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
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D | RenderBox.cpp | 1565 BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) in paintFillLayers() argument 1597 paintFillLayer(paintInfo, c, *it, rect, bleedAvoidance, op, backgroundObject); in paintFillLayers() 1604 BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) in paintFillLayer() argument 1606 …ayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject); in paintFillLayer()
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