Searched refs:bidiRun (Results 1 – 1 of 1) sorted by relevance
1037 BidiCharacterRun* bidiRun = bidiRuns.firstRun(); in drawBidiText() local1038 while (bidiRun) { in drawBidiText()1039 TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start()); in drawBidiText()1040 bool isRTL = bidiRun->level() % 2; in drawBidiText()1042 subrun.setDirectionalOverride(bidiRun->dirOverride(false)); in drawBidiText()1048 bidiRun = bidiRun->next(); in drawBidiText()1050 if (bidiRun) in drawBidiText()