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Searched refs:blurAndSpread (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
DShadowList.cpp47 int blurAndSpread = shadow.blur() + shadow.spread() + additionalOutlineSize; in calculateShadowExtent() local
48 shadowLeft = std::min(shadow.x() - blurAndSpread, shadowLeft); in calculateShadowExtent()
49 shadowRight = std::max(shadow.x() + blurAndSpread, shadowRight); in calculateShadowExtent()
50 shadowTop = std::min(shadow.y() - blurAndSpread, shadowTop); in calculateShadowExtent()
51 shadowBottom = std::max(shadow.y() + blurAndSpread, shadowBottom); in calculateShadowExtent()
DRenderStyle.cpp1277 int blurAndSpread = shadow.blur() + shadow.spread(); in getShadowExtent() local
1279 top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); in getShadowExtent()
1280 right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); in getShadowExtent()
1281 bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); in getShadowExtent()
1282 left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); in getShadowExtent()
1298 int blurAndSpread = shadow.blur() + shadow.spread(); in getShadowInsetExtent() local
1299 top = max<LayoutUnit>(top, shadow.y() + blurAndSpread); in getShadowInsetExtent()
1300 right = min<LayoutUnit>(right, shadow.x() - blurAndSpread); in getShadowInsetExtent()
1301 bottom = min<LayoutUnit>(bottom, shadow.y() - blurAndSpread); in getShadowInsetExtent()
1302 left = max<LayoutUnit>(left, shadow.x() + blurAndSpread); in getShadowInsetExtent()
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