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Searched refs:boundTextureUnit (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderContext.java212 public int boundTextureUnit = 0; field in RenderContext
299 boundTextureUnit = 0; in reset()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java509 if (context.boundTextureUnit != 0){ in applyRenderState()
511 context.boundTextureUnit = 0; in applyRenderState()
519 if (context.boundTextureUnit != 0){ in applyRenderState()
521 context.boundTextureUnit = 0; in applyRenderState()
1791 if (context.boundTextureUnit != unit) { in updateTexImageData()
1793 context.boundTextureUnit = unit; in updateTexImageData()
1904 if (context.boundTextureUnit != unit) { in setTexture()
1906 context.boundTextureUnit = unit; in setTexture()
2442 if (context.boundTextureUnit != 0){ in renderMesh()
2444 context.boundTextureUnit = 0; in renderMesh()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1877 if (context.boundTextureUnit != 0) { in updateTexImageData()
1883 context.boundTextureUnit = 0; in updateTexImageData()
1978 if (context.boundTextureUnit != unit) { in setTexture()
1983 context.boundTextureUnit = unit; in setTexture()