Searched refs:boundTextureUnit (Results 1 – 3 of 3) sorted by relevance
212 public int boundTextureUnit = 0; field in RenderContext299 boundTextureUnit = 0; in reset()
509 if (context.boundTextureUnit != 0){ in applyRenderState()511 context.boundTextureUnit = 0; in applyRenderState()519 if (context.boundTextureUnit != 0){ in applyRenderState()521 context.boundTextureUnit = 0; in applyRenderState()1791 if (context.boundTextureUnit != unit) { in updateTexImageData()1793 context.boundTextureUnit = unit; in updateTexImageData()1904 if (context.boundTextureUnit != unit) { in setTexture()1906 context.boundTextureUnit = unit; in setTexture()2442 if (context.boundTextureUnit != 0){ in renderMesh()2444 context.boundTextureUnit = 0; in renderMesh()
1877 if (context.boundTextureUnit != 0) { in updateTexImageData()1883 context.boundTextureUnit = 0; in updateTexImageData()1978 if (context.boundTextureUnit != unit) { in setTexture()1983 context.boundTextureUnit = unit; in setTexture()