Searched refs:boundsComputed (Results 1 – 2 of 2) sorted by relevance
229 void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed);
729 …oOverlapMap(OverlapMap& overlapMap, RenderLayer* layer, IntRect& layerBounds, bool& boundsComputed) in addToOverlapMap() argument734 if (!boundsComputed) { in addToOverlapMap()741 boundsComputed = true; in addToOverlapMap()909 bool boundsComputed = true; in computeCompositingRequirements() local911 … addToOverlapMap(*overlapMap, curNode->layer(), childAbsBounds, boundsComputed); in computeCompositingRequirements()