Searched refs:clearBuffer (Results 1 – 16 of 16) sorted by relevance
288 clearBuffer(); in reset()295 clearBuffer(); in setIndexOnly()314 clearBuffer(); in last()467 void Normalizer::clearBuffer() { in clearBuffer() function in Normalizer474 clearBuffer(); in nextNormalize()498 clearBuffer(); in previousNormalize()
289 clearBuffer(); in reset()296 clearBuffer(); in setIndexOnly()315 clearBuffer(); in last()468 void Normalizer::clearBuffer() { in clearBuffer() function in Normalizer475 clearBuffer(); in nextNormalize()499 clearBuffer(); in previousNormalize()
43 terrainBlock.clearBuffer(Type.Index); in computeLodEntropy()69 terrainBlock.clearBuffer(Type.Index); in computeLodEntropy()
81 mesh.clearBuffer(Type.Position); in convertToFixed()94 mesh.clearBuffer(Type.Normal); in convertToFixed()110 mesh.clearBuffer(Type.TexCoord); in convertToFixed()135 mesh.clearBuffer(Type.Index); in compressIndexBuffer()
156 mesh.clearBuffer(vb.getBufferType()); in optimize()
275 clone.clearBuffer(Type.Position); in cloneForAnim()281 clone.clearBuffer(Type.Normal); in cloneForAnim()287 clone.clearBuffer(Type.Tangent); in cloneForAnim()882 public void clearBuffer(VertexBuffer.Type type){ in clearBuffer() method in Mesh1120 clearBuffer(Type.Index); in extractVertexData()1149 clearBuffer(newVb.getBufferType()); in extractVertexData()
66 mesh.clearBuffer(Type.Index); in convertToList()
178 updatedPatch.getMesh().clearBuffer(Type.Index); in updateAll()
305 getMesh().clearBuffer(Type.Position); in setHeight()
287 quad.clearBuffer(Type.TexCoord); in renderImage()313 quad.clearBuffer(Type.TexCoord); in renderImage()
47 sphere.clearBuffer(Type.TexCoord); in simpleInitApp()
737 void clearBuffer(void);
189 mesh.clearBuffer(VertexBuffer.Type.TexCoord);// in case there are coordinates already set in generateUVCoordinates()
313 mesh.clearBuffer(Type.BoneIndex); in endBoneAssigns()314 mesh.clearBuffer(Type.BoneWeight); in endBoneAssigns()
173 mesh.clearBuffer(Type.BindPoseTangent); in generate()