Searched refs:collides (Results 1 – 5 of 5) sorted by relevance
182 bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; in createPhysicsSpace() local183 collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); in createPhysicsSpace()184 if (collides) { in createPhysicsSpace()190 collides = (up0->group & up1->groups) != 0; in createPhysicsSpace()191 collides = collides && (up1->group & up0->groups); in createPhysicsSpace()194 return collides; in createPhysicsSpace()198 return collides; in createPhysicsSpace()
200 boolean collides = (bp.collisionFilterGroup & bp1.collisionFilterMask) != 0; in setOverlapFilterCallback()201 if (collides) { in setOverlapFilterCallback()202 collides = (bp1.collisionFilterGroup & bp.collisionFilterMask) != 0; in setOverlapFilterCallback()204 if (collides) { in setOverlapFilterCallback()225 return collides; in setOverlapFilterCallback()
285 # Deopt every n garbage collections collides with deopt every n times.
597 # and the destination location collides with at least one other
420 potentially collides with pointer arithmetic on the value, these