Searched refs:contactNormal (Results 1 – 3 of 3) sorted by relevance
257 Vector3f contactNormal = new Vector3f(); in collideWithTriangle() local275 contactNormal.set(velocity).multLocal(t0); in collideWithTriangle()276 contactNormal.addLocal(center); in collideWithTriangle()277 contactNormal.subtractLocal(contactPoint).normalizeLocal(); in collideWithTriangle()283 result.setContactNormal(contactNormal); in collideWithTriangle()344 contactNormal.set(velocity).multLocal(t0); in collideWithTriangle()345 contactNormal.addLocal(center); in collideWithTriangle()346 contactNormal.subtractLocal(contactPoint).normalizeLocal(); in collideWithTriangle()350 result.setContactNormal(contactNormal); in collideWithTriangle()
51 private Vector3f contactNormal; field in CollisionResult75 this.contactNormal = norm; in setContactNormal()123 return contactNormal; in getContactNormal()
412 Vector3f contactNormal = Triangle.computeTriangleNormal(v1, v2, v3, null); in intersectWhere() local417 cr.setContactNormal(contactNormal); in intersectWhere()