Searched refs:contention_count (Results 1 – 3 of 3) sorted by relevance
56 int contention_count = -1; in SampleGamepads() local61 ++contention_count; in SampleGamepads()62 if (contention_count == kMaximumContentionCount) in SampleGamepads()65 UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count); in SampleGamepads()67 if (contention_count >= kMaximumContentionCount) { in SampleGamepads()
36 int contention_count = -1; in FetchFromBuffer() local41 ++contention_count; in FetchFromBuffer()42 if (contention_count == kMaximumContentionCount) in FetchFromBuffer()46 if (contention_count >= kMaximumContentionCount) { in FetchFromBuffer()
84 int contention_count = -1; in Sample() local90 ++contention_count; in Sample()91 if (contention_count == kMaximumContentionCount) in Sample()97 if (contention_count < kMaximumContentionCount) in Sample()