Searched refs:continueExploring (Results 1 – 1 of 1) sorted by relevance
749 …dOnDirection(const RenderObject* o, const RenderObject* stop, bool& continueExploring, bool& explo… in getNextOrPrevRenderObjectBasedOnDirection() argument754 continueExploring = next && !(next)->isRenderView(); in getNextOrPrevRenderObjectBasedOnDirection()757 continueExploring = next && next != stop; in getNextOrPrevRenderObjectBasedOnDirection()761 continueExploring = next && !next->isRenderView(); in getNextOrPrevRenderObjectBasedOnDirection()805 bool continueExploring = os && (os != stop); in setSelection() local806 while (continueExploring) { in setSelection()822 … os = getNextOrPrevRenderObjectBasedOnDirection(os, stop, continueExploring, exploringBackwards); in setSelection()862 continueExploring = o && (o != stop); in setSelection()863 while (continueExploring) { in setSelection()876 … o = getNextOrPrevRenderObjectBasedOnDirection(o, stop, continueExploring, exploringBackwards); in setSelection()