Searched refs:continue_pressed_ (Results 1 – 4 of 4) sorted by relevance
40 continue_pressed_(false), in NetworkScreen()109 continue_pressed_ = true; in OnContinuePressed()177 if (is_connected && continue_pressed_) { in StopWaitingForConnection()182 continue_pressed_ = false; in StopWaitingForConnection()203 actor_->ShowConnectingStatus(continue_pressed_, network_id_); in WaitForConnection()
89 bool continue_pressed_; variable
48 continue_pressed_(false), in NetworkScreen()77 continue_pressed_ = true; in ButtonPressed()195 if (is_connected && continue_pressed_) { in StopWaitingForConnection()200 continue_pressed_ = false; in StopWaitingForConnection()217 view()->ShowConnectingStatus(continue_pressed_, network_id_); in WaitForConnection()
101 bool continue_pressed_; variable