Searched refs:couldUseLCDRenderedText (Results 1 – 3 of 3) sorted by relevance
64 if (context && !context->couldUseLCDRenderedText()) { in setupPaint()
154 bool couldUseLCDRenderedText();
409 paint->setLCDRenderText(couldUseLCDRenderedText()); in adjustTextRenderMode()412 bool GraphicsContext::couldUseLCDRenderedText() in couldUseLCDRenderedText() function in WebCore::GraphicsContext