Searched refs:currentFlowThread (Results 1 – 2 of 2) sorted by relevance
82 RenderFlowThread* currentFlowThread = renderer->flowThreadContainingBlock(); in inFlowThread() local83 if (flowThread == currentFlowThread) in inFlowThread()89 return inFlowThread(currentFlowThread->containingBlock(), flowThread); in inFlowThread()
1181 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); in pushLayoutStateForCurrentFlowThread() local1182 if (!currentFlowThread) in pushLayoutStateForCurrentFlowThread()1185 currentFlowThread->pushFlowThreadLayoutState(object); in pushLayoutStateForCurrentFlowThread()1193 RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); in popLayoutStateForCurrentFlowThread() local1194 if (!currentFlowThread) in popLayoutStateForCurrentFlowThread()1197 currentFlowThread->popFlowThreadLayoutState(); in popLayoutStateForCurrentFlowThread()