Searched refs:current_audio (Results 1 – 3 of 3) sorted by relevance
118 SDL_AudioDevice *current_audio = NULL; variable306 if ( current_audio != NULL ) { in SDL_AudioInit()377 current_audio = audio; in SDL_AudioInit()378 if ( current_audio ) { in SDL_AudioInit()379 current_audio->name = bootstrap[i]->name; in SDL_AudioInit()380 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { in SDL_AudioInit()381 current_audio->LockAudio = SDL_LockAudio_Default; in SDL_AudioInit()382 current_audio->UnlockAudio = SDL_UnlockAudio_Default; in SDL_AudioInit()390 if ( current_audio != NULL ) { in SDL_AudioDriverName()391 SDL_strlcpy(namebuf, current_audio->name, maxlen); in SDL_AudioDriverName()[all …]
101 if ( current_audio ) { in SDL_MixAudio()102 if ( current_audio->convert.needed ) { in SDL_MixAudio()103 format = current_audio->convert.src_format; in SDL_MixAudio()105 format = current_audio->spec.format; in SDL_MixAudio()
184 extern SDL_AudioDevice *current_audio;