Searched refs:current_quad (Results 1 – 1 of 1) sorted by relevance
1000 DrawQuad* current_quad = (*quad_list_iterator); in RemoveRenderPassesRecursive() local1001 if (current_quad->material != DrawQuad::RENDER_PASS) in RemoveRenderPassesRecursive()1005 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id; in RemoveRenderPassesRecursive()1023 DrawQuad* current_quad = *quad_list_iterator; in ShouldRemoveRenderPass() local1025 if (current_quad->material != DrawQuad::RENDER_PASS) in ShouldRemoveRenderPass()1029 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame); in ShouldRemoveRenderPass()1055 DrawQuad* current_quad = *quad_list_iterator; in RemoveRenderPasses() local1057 if (current_quad->material != DrawQuad::RENDER_PASS) in RemoveRenderPasses()1061 RenderPassDrawQuad::MaterialCast(current_quad); in RemoveRenderPasses()