Searched refs:current_renderer_id (Results 1 – 2 of 2) sorted by relevance
247 GLint current_renderer_id = 0; in GetTotalGpuMemory() local250 ¤t_renderer_id) != kCGLNoError) in GetTotalGpuMemory()275 if (renderer_id != current_renderer_id) in GetTotalGpuMemory()
348 GLint current_renderer_id = -1;351 ¤t_renderer_id) == kCGLNoError)352 return current_renderer_id & kCGLRendererIDMatchingMask;