Searched refs:cursor_texture (Results 1 – 1 of 1) sorted by relevance
30 static GLuint cursor_texture = 0; variable252 if ( ! cursor_texture ) { in DrawLogoCursor()265 cursor_texture = SDL_GL_LoadTexture(image, texcoord); in DrawLogoCursor()277 if ( ! cursor_texture ) { in DrawLogoCursor()289 glBindTexture(GL_TEXTURE_2D, cursor_texture); in DrawLogoCursor()774 if ( cursor_texture ) { in RunGLTest()775 glDeleteTextures( 1, &cursor_texture ); in RunGLTest()776 cursor_texture = 0; in RunGLTest()