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Searched refs:cursor_texture (Results 1 – 1 of 1) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
Dtestgl.c30 static GLuint cursor_texture = 0; variable
252 if ( ! cursor_texture ) { in DrawLogoCursor()
265 cursor_texture = SDL_GL_LoadTexture(image, texcoord); in DrawLogoCursor()
277 if ( ! cursor_texture ) { in DrawLogoCursor()
289 glBindTexture(GL_TEXTURE_2D, cursor_texture); in DrawLogoCursor()
774 if ( cursor_texture ) { in RunGLTest()
775 glDeleteTextures( 1, &cursor_texture ); in RunGLTest()
776 cursor_texture = 0; in RunGLTest()