Searched refs:d3d9 (Results 1 – 19 of 19) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Fence9.cpp | 67 if (d3d9::isDeviceLostError(result)) in testFence() 113 if (d3d9::isDeviceLostError(result)) in getFenceiv()
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D | SwapChain9.cpp | 152 if (d3d9::isDeviceLostError(result)) in reset() 232 if (d3d9::isDeviceLostError(result)) in reset() 260 if (d3d9::isDeviceLostError(result)) in reset() 354 if (d3d9::isDeviceLostError(result)) in swapRect()
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D | renderer9_utils.h | 53 namespace d3d9
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D | Query9.cpp | 113 else if (d3d9::isDeviceLostError(hres)) in testQuery()
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D | renderer9_utils.cpp | 452 namespace d3d9 namespace
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D | Image9.cpp | 129 int rows = d3d9::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height; in copyLockableSurfaces() 130 int bytes = d3d9::ComputeRowSize(desc.Format, desc.Width); in copyLockableSurfaces()
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D | Renderer9.cpp | 666 if (d3d9::isDeviceLostError(result)) in sync() 2070 bool isLost = (FAILED(status) || d3d9::isDeviceLostError(status)); in testDeviceLost() 2820 if (d3d9::isDeviceLostError(result)) in readPixels()
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/external/chromium_org/third_party/angle/samples/ |
D | build_samples.gyp | 40 'AdditionalDependencies': ['d3d9.lib'],
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/external/chromium_org/third_party/skia/gyp/ |
D | shapeops_demo.gyp | 112 'd3d9.lib',
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D | pixman_test.gyp | 163 'd3d9.lib',
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/external/skia/gyp/ |
D | shapeops_demo.gyp | 112 'd3d9.lib',
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D | pixman_test.gyp | 163 'd3d9.lib',
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/external/chromium_org/third_party/angle/src/ |
D | build_angle.gypi | 367 'd3d9.lib', 414 'd3d9.lib',
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/external/chromium/third_party/libjingle/source/talk/ |
D | libjingle.scons | 255 "d3d9.lib",
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/external/chromium_org/third_party/libjingle/source/talk/ |
D | libjingle.scons | 459 "d3d9.lib",
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D | libjingle.gyp | 904 'd3d9.lib',
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/external/chromium_org/content/ |
D | content_common.gypi | 597 'd3d9.dll',
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/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
D | context.rst | 209 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
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/external/mesa3d/src/gallium/docs/source/ |
D | context.rst | 209 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
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