Searched refs:d3dStencilOp (Results 1 – 2 of 2) sorted by relevance
91 D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; in ConvertStencilOp() local95 case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; in ConvertStencilOp()96 case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; in ConvertStencilOp()97 case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; in ConvertStencilOp()98 case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; in ConvertStencilOp()99 case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; in ConvertStencilOp()100 case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; in ConvertStencilOp()101 case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; in ConvertStencilOp()102 case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; in ConvertStencilOp()106 return d3dStencilOp; in ConvertStencilOp()
135 D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; in ConvertStencilOp() local139 case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; in ConvertStencilOp()140 case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; in ConvertStencilOp()141 case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; in ConvertStencilOp()142 case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; in ConvertStencilOp()143 case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; in ConvertStencilOp()144 case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; in ConvertStencilOp()145 case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; in ConvertStencilOp()146 case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; in ConvertStencilOp()150 return d3dStencilOp; in ConvertStencilOp()