Searched refs:debug_state (Results 1 – 15 of 15) sorted by relevance
337 cc::LayerTreeDebugState current = layer_tree_host_->debug_state(); in SetRasterizeOnlyVisibleContent()539 cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); in setShowFPSCounter() local540 debug_state.show_fps_counter = show; in setShowFPSCounter()541 layer_tree_host_->SetDebugState(debug_state); in setShowFPSCounter()545 cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); in setShowPaintRects() local546 debug_state.show_paint_rects = show; in setShowPaintRects()547 layer_tree_host_->SetDebugState(debug_state); in setShowPaintRects()551 cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); in setShowDebugBorders() local552 debug_state.show_debug_borders = show; in setShowDebugBorders()553 layer_tree_host_->SetDebugState(debug_state); in setShowDebugBorders()[all …]
30 const LayerTreeDebugState& debug_state) { in SaveDebugRectsForCurrentFrame() argument35 if (debug_state.show_touch_event_handler_rects) in SaveDebugRectsForCurrentFrame()38 if (debug_state.show_wheel_event_handler_rects) in SaveDebugRectsForCurrentFrame()41 if (debug_state.show_non_fast_scrollable_rects) in SaveDebugRectsForCurrentFrame()44 if (debug_state.show_paint_rects) in SaveDebugRectsForCurrentFrame()47 if (debug_state.show_property_changed_rects) in SaveDebugRectsForCurrentFrame()50 if (debug_state.show_surface_damage_rects) in SaveDebugRectsForCurrentFrame()53 if (debug_state.show_screen_space_rects) in SaveDebugRectsForCurrentFrame()56 if (debug_state.show_occluding_rects) in SaveDebugRectsForCurrentFrame()59 if (debug_state.show_non_occluding_rects) in SaveDebugRectsForCurrentFrame()[all …]
83 const LayerTreeDebugState& debug_state);
188 const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state(); in UpdateHudContents() local195 if (debug_state.show_fps_counter) { in UpdateHudContents()201 if (debug_state.continuous_painting) { in UpdateHudContents()215 if (debug_state.ShowMemoryStats()) { in UpdateHudContents()229 const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state(); in DrawHudContents() local231 if (debug_state.ShowHudRects()) in DrawHudContents()235 if (debug_state.continuous_painting) { in DrawHudContents()238 } else if (debug_state.show_fps_counter) { in DrawHudContents()245 if (debug_state.ShowMemoryStats()) in DrawHudContents()
67 host->debug_state().slow_down_raster_scale_factor); in SetLayerTreeHost()69 host->debug_state().show_picture_borders); in SetLayerTreeHost()
33 if (layer_tree_host()->debug_state().ShowHudRects()) { in PrepareForCalculateDrawProperties()
282 return layer_tree_impl()->debug_state().show_debug_borders; in ShowDebugBorders()
582 return host_->debug_state(); in GetLayerTreeDebugState()586 const cc::LayerTreeDebugState& debug_state) { in SetLayerTreeDebugState() argument587 host_->SetDebugState(debug_state); in SetLayerTreeDebugState()
325 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); in NON_EXPORTED_BASE()
199 void SetDebugState(const LayerTreeDebugState& debug_state);200 const LayerTreeDebugState& debug_state() const { return debug_state_; } in debug_state() function
93 const LayerTreeDebugState& debug_state() const;
622 const LayerTreeDebugState& LayerTreeImpl::debug_state() const { in debug_state() function in cc::LayerTreeImpl623 return layer_tree_host_impl_->debug_state(); in debug_state()
992 LayerTreeDebugState debug_state; in SetupTree() local993 debug_state.show_property_changed_rects = true; in SetupTree()994 layer_tree_host()->SetDebugState(debug_state); in SetupTree()
633 void LayerTreeHost::SetDebugState(const LayerTreeDebugState& debug_state) { in SetDebugState() argument635 LayerTreeDebugState::Unite(settings_.initial_debug_state, debug_state); in SetDebugState()
354 const LayerTreeDebugState& debug_state() const { return debug_state_; } in debug_state() function