Searched refs:debug_state_ (Results 1 – 4 of 4) sorted by relevance
112 debug_state_(settings.initial_debug_state), in LayerTreeHost()131 debug_state_.RecordRenderingStats()); in LayerTreeHost()388 host_impl->SetDebugState(debug_state_); in FinishCommitOnImplThread()436 if (debug_state_.ShowHudInfo()) { in UpdateHudLayer()520 CHECK(debug_state_.RecordRenderingStats()); in CollectRenderingStats()637 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state)) in SetDebugState()640 debug_state_ = new_debug_state; in SetDebugState()643 debug_state_.RecordRenderingStats()); in SetDebugState()
200 const LayerTreeDebugState& debug_state() const { return debug_state_; } in debug_state()390 LayerTreeDebugState debug_state_; variable
759 if (debug_state_.show_occluding_rects) { in CalculateRenderPasses()763 if (debug_state_.show_non_occluding_rects) { in CalculateRenderPasses()1341 if (debug_state_.ShowHudRects()) { in DrawLayers()1347 debug_state_); in DrawLayers()1350 if (!settings_.impl_side_painting && debug_state_.continuous_painting) { in DrawLayers()1401 bool allow_partial_swap = !debug_state_.ShowHudRects(); in DrawLayers()1601 if (debug_state_.continuous_painting) { in ActivatePendingTree()1649 if (debug_state_.rasterize_only_visible_content) { in ActualManagedMemoryPolicy()2799 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state)) in SetDebugState()2801 if (debug_state_.continuous_painting != new_debug_state.continuous_painting) in SetDebugState()[all …]
354 const LayerTreeDebugState& debug_state() const { return debug_state_; } in debug_state()562 LayerTreeDebugState debug_state_; variable