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Searched refs:depthStencil (Results 1 – 9 of 9) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.cpp85 mState.depthStencil.depthTest = false; in Context()
86 mState.depthStencil.depthFunc = GL_LESS; in Context()
87 mState.depthStencil.depthMask = true; in Context()
88 mState.depthStencil.stencilTest = false; in Context()
89 mState.depthStencil.stencilFunc = GL_ALWAYS; in Context()
90 mState.depthStencil.stencilMask = -1; in Context()
91 mState.depthStencil.stencilWritemask = -1; in Context()
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS; in Context()
93 mState.depthStencil.stencilBackMask = - 1; in Context()
94 mState.depthStencil.stencilBackWritemask = -1; in Context()
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DFramebuffer.h98 …ultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
DFramebuffer.cpp561 …aultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer() argument
566 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); in DefaultFramebuffer()
DContext.h139 DepthStencilState depthStencil; member
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLDrawBuffers.cpp124 Platform3DObject depthStencil = 0; in satisfiesWebGLRequirements() local
126 depthStencil = context->createTexture(); in satisfiesWebGLRequirements()
127 context->bindTexture(GL_TEXTURE_2D, depthStencil); in satisfiesWebGLRequirements()
159 …context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); in satisfiesWebGLRequirements()
160 …ntext->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); in satisfiesWebGLRequirements()
176 context->deleteTexture(depthStencil); in satisfiesWebGLRequirements()
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
Dst_cb_blit.c69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; in st_BlitFramebuffer_resolve() local
90 if (mask & depthStencil) { in st_BlitFramebuffer_resolve()
148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local
264 if (mask & depthStencil) { in st_BlitFramebuffer()
291 if ((mask & depthStencil) == depthStencil && in st_BlitFramebuffer()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; in st_BlitFramebuffer_resolve() local
90 if (mask & depthStencil) { in st_BlitFramebuffer_resolve()
148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local
264 if (mask & depthStencil) { in st_BlitFramebuffer()
291 if ((mask & depthStencil) == depthStencil && in st_BlitFramebuffer()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer11.cpp943 gl::Renderbuffer *depthStencil = NULL; in applyRenderTarget() local
948 depthStencil = framebuffer->getDepthbuffer(); in applyRenderTarget()
949 if (!depthStencil) in applyRenderTarget()
956 depthbufferSerial = depthStencil->getSerial(); in applyRenderTarget()
960 depthStencil = framebuffer->getStencilbuffer(); in applyRenderTarget()
961 if (!depthStencil) in applyRenderTarget()
968 stencilbufferSerial = depthStencil->getSerial(); in applyRenderTarget()
975 if (depthStencil) in applyRenderTarget()
977 …RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDep… in applyRenderTarget()
997 renderTargetWidth = depthStencil->getWidth(); in applyRenderTarget()
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DRenderer9.cpp1287 gl::Renderbuffer *depthStencil = NULL; in applyRenderTarget() local
1292 depthStencil = framebuffer->getDepthbuffer(); in applyRenderTarget()
1293 if (!depthStencil) in applyRenderTarget()
1299 depthbufferSerial = depthStencil->getSerial(); in applyRenderTarget()
1303 depthStencil = framebuffer->getStencilbuffer(); in applyRenderTarget()
1304 if (!depthStencil) in applyRenderTarget()
1310 stencilbufferSerial = depthStencil->getSerial(); in applyRenderTarget()
1321 if (depthStencil) in applyRenderTarget()
1324 RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil(); in applyRenderTarget()
1340 depthSize = depthStencil->getDepthSize(); in applyRenderTarget()
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