Searched refs:depthStencil (Results 1 – 9 of 9) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Context.cpp | 85 mState.depthStencil.depthTest = false; in Context() 86 mState.depthStencil.depthFunc = GL_LESS; in Context() 87 mState.depthStencil.depthMask = true; in Context() 88 mState.depthStencil.stencilTest = false; in Context() 89 mState.depthStencil.stencilFunc = GL_ALWAYS; in Context() 90 mState.depthStencil.stencilMask = -1; in Context() 91 mState.depthStencil.stencilWritemask = -1; in Context() 92 mState.depthStencil.stencilBackFunc = GL_ALWAYS; in Context() 93 mState.depthStencil.stencilBackMask = - 1; in Context() 94 mState.depthStencil.stencilBackWritemask = -1; in Context() [all …]
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D | Framebuffer.h | 98 …ultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Framebuffer.cpp | 561 …aultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer() argument 566 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); in DefaultFramebuffer()
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D | Context.h | 139 DepthStencilState depthStencil; member
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLDrawBuffers.cpp | 124 Platform3DObject depthStencil = 0; in satisfiesWebGLRequirements() local 126 depthStencil = context->createTexture(); in satisfiesWebGLRequirements() 127 context->bindTexture(GL_TEXTURE_2D, depthStencil); in satisfiesWebGLRequirements() 159 …context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); in satisfiesWebGLRequirements() 160 …ntext->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); in satisfiesWebGLRequirements() 176 context->deleteTexture(depthStencil); in satisfiesWebGLRequirements()
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
D | st_cb_blit.c | 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; in st_BlitFramebuffer_resolve() local 90 if (mask & depthStencil) { in st_BlitFramebuffer_resolve() 148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local 264 if (mask & depthStencil) { in st_BlitFramebuffer() 291 if ((mask & depthStencil) == depthStencil && in st_BlitFramebuffer()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_blit.c | 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; in st_BlitFramebuffer_resolve() local 90 if (mask & depthStencil) { in st_BlitFramebuffer_resolve() 148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local 264 if (mask & depthStencil) { in st_BlitFramebuffer() 291 if ((mask & depthStencil) == depthStencil && in st_BlitFramebuffer()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer11.cpp | 943 gl::Renderbuffer *depthStencil = NULL; in applyRenderTarget() local 948 depthStencil = framebuffer->getDepthbuffer(); in applyRenderTarget() 949 if (!depthStencil) in applyRenderTarget() 956 depthbufferSerial = depthStencil->getSerial(); in applyRenderTarget() 960 depthStencil = framebuffer->getStencilbuffer(); in applyRenderTarget() 961 if (!depthStencil) in applyRenderTarget() 968 stencilbufferSerial = depthStencil->getSerial(); in applyRenderTarget() 975 if (depthStencil) in applyRenderTarget() 977 …RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDep… in applyRenderTarget() 997 renderTargetWidth = depthStencil->getWidth(); in applyRenderTarget() [all …]
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D | Renderer9.cpp | 1287 gl::Renderbuffer *depthStencil = NULL; in applyRenderTarget() local 1292 depthStencil = framebuffer->getDepthbuffer(); in applyRenderTarget() 1293 if (!depthStencil) in applyRenderTarget() 1299 depthbufferSerial = depthStencil->getSerial(); in applyRenderTarget() 1303 depthStencil = framebuffer->getStencilbuffer(); in applyRenderTarget() 1304 if (!depthStencil) in applyRenderTarget() 1310 stencilbufferSerial = depthStencil->getSerial(); in applyRenderTarget() 1321 if (depthStencil) in applyRenderTarget() 1324 RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil(); in applyRenderTarget() 1340 depthSize = depthStencil->getDepthSize(); in applyRenderTarget() [all …]
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