Searched refs:depthStencilState (Results 1 – 5 of 5) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer9.cpp | 952 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, in setDepthStencilState() argument 956 … memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0; in setDepthStencilState() 963 if (depthStencilState.depthTest) in setDepthStencilState() 966 … mDevice->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthStencilState.depthFunc)); in setDepthStencilState() 973 mCurDepthStencilState = depthStencilState; in setDepthStencilState() 978 if (depthStencilState.stencilTest && mCurStencilSize > 0) in setDepthStencilState() 987 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || in setDepthStencilState() 989 depthStencilState.stencilMask != depthStencilState.stencilBackMask) in setDepthStencilState() 999 depthStencilState.stencilWritemask); in setDepthStencilState() 1001 gl_d3d9::ConvertComparison(depthStencilState.stencilFunc)); in setDepthStencilState() [all …]
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D | Renderer11.cpp | 703 void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRe… in setDepthStencilState() argument 707 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || in setDepthStencilState() 710 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || in setDepthStencilState() 712 depthStencilState.stencilMask != depthStencilState.stencilBackMask) in setDepthStencilState() 719 …ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState); in setDepthStencilState() 728 mCurDepthStencilState = depthStencilState; in setDepthStencilState()
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D | Renderer.h | 124 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
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D | Renderer9.h | 77 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
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D | Renderer11.h | 63 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
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