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Searched refs:depthStencilState (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer9.cpp952 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, in setDepthStencilState() argument
956 … memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0; in setDepthStencilState()
963 if (depthStencilState.depthTest) in setDepthStencilState()
966 … mDevice->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthStencilState.depthFunc)); in setDepthStencilState()
973 mCurDepthStencilState = depthStencilState; in setDepthStencilState()
978 if (depthStencilState.stencilTest && mCurStencilSize > 0) in setDepthStencilState()
987 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || in setDepthStencilState()
989 depthStencilState.stencilMask != depthStencilState.stencilBackMask) in setDepthStencilState()
999 depthStencilState.stencilWritemask); in setDepthStencilState()
1001 gl_d3d9::ConvertComparison(depthStencilState.stencilFunc)); in setDepthStencilState()
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DRenderer11.cpp703 void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRe… in setDepthStencilState() argument
707 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || in setDepthStencilState()
710 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || in setDepthStencilState()
712 depthStencilState.stencilMask != depthStencilState.stencilBackMask) in setDepthStencilState()
719 …ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState); in setDepthStencilState()
728 mCurDepthStencilState = depthStencilState; in setDepthStencilState()
DRenderer.h124 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
DRenderer9.h77 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
DRenderer11.h63 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,