Searched refs:depth_clear (Results 1 – 4 of 4) sorted by relevance
40 depth_clear = 1.0f; in Initialize()106 glClearDepth(depth_clear); in InitState()225 params[0] = static_cast<GLint>(depth_clear); in GetStateAsGLint()549 params[0] = static_cast<GLfloat>(depth_clear); in GetStateAsGLfloat()
40 GLclampf depth_clear; variable
270 if (state_.depth_clear != depth) { in HandleClearDepthf()271 state_.depth_clear = depth; in HandleClearDepthf()
4949 glClearDepth(state_.depth_clear); in RestoreClearState()