Searched refs:depth_func (Results 1 – 3 of 3) sorted by relevance
47 depth_func = GL_LESS; in Initialize()111 glDepthFunc(depth_func); in InitState()252 params[0] = static_cast<GLint>(depth_func); in GetStateAsGLint()576 params[0] = static_cast<GLfloat>(depth_func); in GetStateAsGLfloat()
47 GLenum depth_func; variable
605 if (state_.depth_func != func) { in HandleDepthFunc()606 state_.depth_func = func; in HandleDepthFunc()