Searched refs:depthbufferSerial (Results 1 – 2 of 2) sorted by relevance
1288 unsigned int depthbufferSerial = 0; in applyRenderTarget() local1299 depthbufferSerial = depthStencil->getSerial(); in applyRenderTarget()1313 if (depthbufferSerial != mAppliedDepthbufferSerial || in applyRenderTarget()1360 mAppliedDepthbufferSerial = depthbufferSerial; in applyRenderTarget()
944 unsigned int depthbufferSerial = 0; in applyRenderTarget() local956 depthbufferSerial = depthStencil->getSerial(); in applyRenderTarget()1009 depthbufferSerial != mAppliedDepthbufferSerial || in applyRenderTarget()1032 mAppliedDepthbufferSerial = depthbufferSerial; in applyRenderTarget()