Searched refs:device_context (Results 1 – 3 of 3) sorted by relevance
94 linked_ptr<DeviceContext> device_context(new DeviceContext); in DeviceChanged() local96 device_context->notification_may_be_active = false; in DeviceChanged()97 device_context->registered = !description.id.empty(); in DeviceChanged()99 devices_seen_.insert(make_pair(name, device_context)); in DeviceChanged()101 if (!device_context->registered) { in DeviceChanged()102 device_context->privet_http_resolution = in DeviceChanged()109 device_context->privet_http_resolution->Start(); in DeviceChanged()
134 HDC device_context() const { return device_context_; } in device_context() function in gfx::__anon097cb37c0111::DisplayWGL168 HGLRC gl_context = wglCreateContext(wgl_display->device_context()); in InitializeOneOff()173 if (!wglMakeCurrent(wgl_display->device_context(), gl_context)) { in InitializeOneOff()192 return g_display->device_context(); in GetDisplayDC()318 pbuffer_ = wglCreatePbufferARB(g_display->device_context(), in Initialize()
289 base::win::ScopedComPtr<ID3D11DeviceContext> device_context; in CollectD3D11SupportOnWorkerThread() local299 device_context.Receive()); in CollectD3D11SupportOnWorkerThread()