Searched refs:diffDotNorm (Results 1 – 1 of 1) sorted by relevance
234 float diffDotNorm = -sign * diff.dot(norm); in intersects() local235 if (diffDotNorm >= 0.0f) { in intersects()247 float t = diffDotNorm * inv; in intersects()320 float diffDotNorm = -sign * (diffX * normX + diffY * normY + diffZ * normZ); in intersects() local321 if (diffDotNorm >= 0.0f) { in intersects()325 float t = diffDotNorm * inv; in intersects()