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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DRay.java234 float diffDotNorm = -sign * diff.dot(norm); in intersects() local
235 if (diffDotNorm >= 0.0f) { in intersects()
247 float t = diffDotNorm * inv; in intersects()
320 float diffDotNorm = -sign * (diffX * normX + diffY * normY + diffZ * normZ); in intersects() local
321 if (diffDotNorm >= 0.0f) { in intersects()
325 float t = diffDotNorm * inv; in intersects()