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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DRay.java288 float diffZ = origin.z - v0.z; in intersects() local
301 float diffEdge2X = ((diffY * edge2Z) - (diffZ * edge2Y)); in intersects()
302 float diffEdge2Y = ((diffZ * edge2X) - (diffX * edge2Z)); in intersects()
310 diffEdge2X = ((edge1Y * diffZ) - (edge1Z * diffY)); in intersects()
311 diffEdge2Y = ((edge1Z * diffX) - (edge1X * diffZ)); in intersects()
320 float diffDotNorm = -sign * (diffX * normX + diffY * normY + diffZ * normZ); in intersects()