Searched refs:dirDotDiffxEdge2 (Results 1 – 1 of 1) sorted by relevance
227 float dirDotDiffxEdge2 = sign * direction.dot(diff.cross(edge2, edge2)); in intersects() local228 if (dirDotDiffxEdge2 >= 0.0f) { in intersects()233 … if (!quad ? dirDotDiffxEdge2 + dirDotEdge1xDiff <= dirDotNorm : dirDotEdge1xDiff <= dirDotNorm) { in intersects()257 float w1 = dirDotDiffxEdge2 * inv; in intersects()305 float dirDotDiffxEdge2 = sign * (direction.x * diffEdge2X in intersects() local309 if (dirDotDiffxEdge2 >= 0.0f) { in intersects()319 if (dirDotDiffxEdge2 + dirDotEdge1xDiff <= dirDotNorm) { in intersects()