Searched refs:dot00 (Results 1 – 4 of 4) sorted by relevance
19 double dot00 = v0.dot(v0); in contains() local29 double invDenom = 1 / (dot00 * dot11 - dot01 * dot01); in contains()31 double v = (dot00 * dot12 - dot01 * dot02) * invDenom; in contains()36 double w = dot00 * dot11 - dot01 * dot01; in contains()45 double v = (dot00 * dot12 - dot01 * dot02) * wSign; in contains()
72 double dot00 = DotProduct(v0, v0); in PointIsInTriangle() local78 double denom = dot00 * dot11 - dot01 * dot01; in PointIsInTriangle()81 double w = (dot00 * dot21 - dot01 * dot20) / denom; in PointIsInTriangle()
69 float dot00 = dot(v0, v0); in isPointInTriangle() local76 float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01); in isPointInTriangle()78 float v = (dot00 * dot12 - dot01 * dot02) * invDenom; in isPointInTriangle()