Searched refs:drawFramebuffer (Results 1 – 3 of 3) sorted by relevance
593 return mState.drawFramebuffer; in getDrawFramebufferHandle()902 mState.drawFramebuffer = framebuffer; in bindDrawFramebuffer()1060 if (mState.drawFramebuffer == 0) in setFramebufferZero()1305 … case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; in getIntegerv()2371 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in detachTexture() local2378 if (drawFramebuffer && drawFramebuffer != readFramebuffer) in detachTexture()2380 drawFramebuffer->detachTexture(texture); in detachTexture()2395 if (mState.drawFramebuffer == framebuffer) in detachFramebuffer()2418 Framebuffer *drawFramebuffer = getDrawFramebuffer(); in detachRenderbuffer() local2425 if (drawFramebuffer && drawFramebuffer != readFramebuffer) in detachRenderbuffer()[all …]
156 GLuint drawFramebuffer; member
2638 …er *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Re… in blitRect() argument2646 gl::Renderbuffer *drawBuffer = drawFramebuffer->getColorbuffer(0); in blitRect()2703 gl::Renderbuffer *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer(); in blitRect()