Searched refs:draw_delete_fragment_shader (Results 1 – 12 of 12) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_fs.c | 68 draw_delete_fragment_shader(struct draw_context *draw, in draw_delete_fragment_shader() function
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D | draw_context.h | 183 void draw_delete_fragment_shader(struct draw_context *draw,
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
D | draw_fs.c | 68 draw_delete_fragment_shader(struct draw_context *draw, in draw_delete_fragment_shader() function
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D | draw_context.h | 183 void draw_delete_fragment_shader(struct draw_context *draw,
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 192 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state() 198 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 192 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state() 198 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
D | svga_pipe_fs.c | 98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_fs.c | 98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | TODO | 37 - i915_delete_fs_state doesn't call draw_delete_fragment_shader. Why?
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
D | TODO | 37 - i915_delete_fs_state doesn't call draw_delete_fragment_shader. Why?
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_fs.c | 1483 draw_delete_fragment_shader(llvmpipe->draw, shader->draw_data); in llvmpipe_delete_fs_state()
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
D | lp_state_fs.c | 1483 draw_delete_fragment_shader(llvmpipe->draw, shader->draw_data); in llvmpipe_delete_fs_state()
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