Searched refs:dxViewport (Results 1 – 2 of 2) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer9.cpp | 1090 D3DVIEWPORT9 dxViewport; in setViewport() local 1091 dxViewport.X = gl::clamp(actualViewport.x, 0, static_cast<int>(mRenderTargetDesc.width)); in setViewport() 1092 dxViewport.Y = gl::clamp(actualViewport.y, 0, static_cast<int>(mRenderTargetDesc.height)); in setViewport() 1093 …dxViewport.Width = gl::clamp(actualViewport.width, 0, static_cast<int>(mRenderTargetDesc.width) - … in setViewport() 1094 …dxViewport.Height = gl::clamp(actualViewport.height, 0, static_cast<int>(mRenderTargetDesc.height)… in setViewport() 1095 dxViewport.MinZ = actualZNear; in setViewport() 1096 dxViewport.MaxZ = actualZFar; in setViewport() 1098 if (dxViewport.Width <= 0 || dxViewport.Height <= 0) in setViewport() 1109 mDevice->SetViewport(&dxViewport); in setViewport() 1119 …float)((actualViewport.width - (int)dxViewport.Width) + 2 * (actualViewport.x - (int)dxViewport.X)… in setViewport() [all …]
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D | Renderer11.cpp | 784 D3D11_VIEWPORT dxViewport; in setViewport() local 785 dxViewport.TopLeftX = gl::clamp(actualViewport.x, viewportBounds.start, viewportBounds.end); in setViewport() 786 dxViewport.TopLeftY = gl::clamp(actualViewport.y, viewportBounds.start, viewportBounds.end); in setViewport() 787 dxViewport.Width = gl::clamp(actualViewport.width, 0, getMaxViewportDimension()); in setViewport() 788 dxViewport.Height = gl::clamp(actualViewport.height, 0, getMaxViewportDimension()); in setViewport() 789 …dxViewport.Width = std::min((int)dxViewport.Width, viewportBounds.end - static_cast<int>(dxViewpor… in setViewport() 790 …dxViewport.Height = std::min((int)dxViewport.Height, viewportBounds.end - static_cast<int>(dxViewp… in setViewport() 791 dxViewport.MinDepth = actualZNear; in setViewport() 792 dxViewport.MaxDepth = actualZFar; in setViewport() 794 if (dxViewport.Width <= 0 || dxViewport.Height <= 0) in setViewport() [all …]
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