Searched refs:edge1X (Results 1 – 1 of 1) sorted by relevance
272 float edge1X = v1.x - v0.x; in intersects() local281 float normY = ((edge1Z * edge2X) - (edge1X * edge2Z)); in intersects()282 float normZ = ((edge1X * edge2Y) - (edge1Y * edge2X)); in intersects()311 diffEdge2Y = ((edge1Z * diffX) - (edge1X * diffZ)); in intersects()312 diffEdge2Z = ((edge1X * diffY) - (edge1Y * diffX)); in intersects()