Searched refs:edge1Z (Results 1 – 1 of 1) sorted by relevance
274 float edge1Z = v1.z - v0.z; in intersects() local280 float normX = ((edge1Y * edge2Z) - (edge1Z * edge2Y)); in intersects()281 float normY = ((edge1Z * edge2X) - (edge1X * edge2Z)); in intersects()310 diffEdge2X = ((edge1Y * diffZ) - (edge1Z * diffY)); in intersects()311 diffEdge2Y = ((edge1Z * diffX) - (edge1X * diffZ)); in intersects()