Searched refs:edge2X (Results 1 – 1 of 1) sorted by relevance
276 float edge2X = v2.x - v0.x; in intersects() local281 float normY = ((edge1Z * edge2X) - (edge1X * edge2Z)); in intersects()282 float normZ = ((edge1X * edge2Y) - (edge1Y * edge2X)); in intersects()302 float diffEdge2Y = ((diffZ * edge2X) - (diffX * edge2Z)); in intersects()303 float diffEdge2Z = ((diffX * edge2Y) - (diffY * edge2X)); in intersects()