Searched refs:edge2Z (Results 1 – 1 of 1) sorted by relevance
278 float edge2Z = v2.z - v0.z; in intersects() local280 float normX = ((edge1Y * edge2Z) - (edge1Z * edge2Y)); in intersects()281 float normY = ((edge1Z * edge2X) - (edge1X * edge2Z)); in intersects()301 float diffEdge2X = ((diffY * edge2Z) - (diffZ * edge2Y)); in intersects()302 float diffEdge2Y = ((diffZ * edge2X) - (diffX * edge2Z)); in intersects()