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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DRay.java278 float edge2Z = v2.z - v0.z; in intersects() local
280 float normX = ((edge1Y * edge2Z) - (edge1Z * edge2Y)); in intersects()
281 float normY = ((edge1Z * edge2X) - (edge1X * edge2Z)); in intersects()
301 float diffEdge2X = ((diffY * edge2Z) - (diffZ * edge2Y)); in intersects()
302 float diffEdge2Y = ((diffZ * edge2X) - (diffX * edge2Z)); in intersects()