Searched refs:edge_location (Results 1 – 2 of 2) sorted by relevance
152 int edge_location() const { return -1; } in edge_location() function173 int edge_location() const { return edge_location_; } in edge_location() function197 int edge_location() const { return edge_location_; } in edge_location() function222 int edge_location() const { return -1; } in edge_location() function247 int edge_location() const { return edge_location_; } in edge_location() function
969 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()1004 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()1020 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()1043 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()1197 unsigned edge_location; member1208 uniforms->edge_location = program->vertex_shader().edge_location(); in SolidColorUniformLocation()1341 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); in DrawSolidColorQuad()1369 unsigned edge_location; member1382 uniforms->edge_location = program->vertex_shader().edge_location(); in TileUniformLocation()1515 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); in DrawContentQuad()