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Searched refs:edge_location (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/cc/output/
Dshader.h152 int edge_location() const { return -1; } in edge_location() function
173 int edge_location() const { return edge_location_; } in edge_location() function
197 int edge_location() const { return edge_location_; } in edge_location() function
222 int edge_location() const { return -1; } in edge_location() function
247 int edge_location() const { return edge_location_; } in edge_location() function
Dgl_renderer.cc969 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()
1004 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()
1020 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()
1043 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()
1197 unsigned edge_location; member
1208 uniforms->edge_location = program->vertex_shader().edge_location(); in SolidColorUniformLocation()
1341 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); in DrawSolidColorQuad()
1369 unsigned edge_location; member
1382 uniforms->edge_location = program->vertex_shader().edge_location(); in TileUniformLocation()
1515 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); in DrawContentQuad()