Searched refs:effectType (Results 1 – 2 of 2) sorted by relevance
109 void effectType(Uint8ClampedArray* pixelArray, const Vector<float>& values) in effectType() function162 effectType<FECOLORMATRIX_TYPE_MATRIX>(pixelArray.get(), m_values); in applySoftware()165 effectType<FECOLORMATRIX_TYPE_SATURATE>(pixelArray.get(), m_values); in applySoftware()168 effectType<FECOLORMATRIX_TYPE_HUEROTATE>(pixelArray.get(), m_values); in applySoftware()171 effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(pixelArray.get(), m_values); in applySoftware()
145 …public void setLaunchEffect(GameObjectFactory.GameObjectType effectType, float offsetX, float offs… in setLaunchEffect() argument146 mLaunchEffect = effectType; in setLaunchEffect()